SAN FRANCISCO | The game video and adventure building Minecraft, which benefits, like every industry, the social distancing related to the pandemic, now has 126 million monthly active users in the world.
“We are honored to have sold over 200 million copies of Minecraft at this stage “, also said on Monday, in a statement, Helen Chiang, the director of the studios Mojang acquired in 2014 by Microsoft.
The game — like pixelated characters and accessories is the brand of the factory, celebrated its 11 years Sunday.
More than 24 million copies have been sold since last year, a sign that Minecraft does not suffer too much to have dropped out last summer, the ambitious renovation project, the “Super Duper” Graphics Packs ” announced to loud noise at the show E3 2017.
The platform allows to build an entire universe alone or online with other players.
Microsoft has strengthened its appeal to the children and their parents with an educational version available free of charge until the end of June.
It has been downloaded over 50 million times since its launch at the end of march.
The containment blew up the uses online, from social networks to entertainment platforms through the e-commerce.
But it seems that video games are the big winners of the pandemic.
The phenomenon Fortnite (a game called ” Battle Royale “, where it is necessary to eliminate the other players and remain the only survivor to win) has exceeded 350 million players in early may.
“In April, players have spent more than 3.2 billion hours on the game “, have clarified the studios of Epic Games on Twitter.
Mobile games beat also records, not to mention the platforms of streaming games streaming videos, like Twitch (Amazon) or YouTube Gaming.
From April, the number of hours watched on Twitch (including content other than games) has jumped 48 % in a month (100 % in one year), to $ 1.7 billion, according to figures from the firm’s Arsenal.gg, published by StreamElements, a platform for broadcasters.
Facebook Gaming has reached 291 million hours viewed in April, +72 % in a month, including through the launch of its application to games and tournaments with celebrities.